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[hammer] fix replay & update modes

Loïc Correnson requested to merge fix/replay into master

Fixes several issues regarding time:

  • no more spurious overhead of 500ms at the runner level
  • however, runner clock wall factor (x1.5) is kept
  • fixed overhead timeout when replaying a CRC hint (mode replay and/or mode update)

More precisely:

  • large CRC times are limited to 2*T of the current strategy
  • small CRC times are upgraded to 1*T of the current strategy
  • constant overhead of 500ms is applied against fluctuations

Fixes #113 (closed)

Edited by Loïc Correnson

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