[hammer] fix replay & update modes
Fixes several issues regarding time:
- no more spurious overhead of 500ms at the runner level
- however, runner clock wall factor (x1.5) is kept
- fixed overhead timeout when replaying a CRC hint (mode replay and/or mode update)
More precisely:
- large CRC times are limited to 2*T of the current strategy
- small CRC times are upgraded to 1*T of the current strategy
- constant overhead of 500ms is applied against fluctuations
Fixes #113 (closed)
Edited by Loïc Correnson