Slicing removes more code than it should
ID0000201: **This issue was created automatically from Mantis Issue 201. Further discussion may take place here.** --- | **Id** | **Project** | **Category** | **View** | **Due Date** | **Updated** | | --- | --- | --- | --- | --- | --- | | ID0000201 | Frama-C | Plug-in > slicing | public | 2009-07-24 | 2009-07-24 | | | | | | | | | --- | --- | --- | --- | --- | --- | | **Reporter** | lukaszc | **Assigned To** | Anne | **Resolution** | no change required | | **Priority** | normal | **Severity** | major | **Reproducibility** | always | | **Platform** | - | **OS** | - | **OS Version** | - | | **Product Version** | Frama-C Beryllium-20090601-beta1 | **Target Version** | - | **Fixed in Version** | - | ### Description : Slicing removes more code than it should leading to erronous results. In the example below I wanted to leave the code which influences value of temp in fun(). To this end I used the following command. However, the obtained result (no slicing errors were indicated) presented below is not equivalnet to the input. command----------------------------------------------- frama-c -slice-print -slice-value temp -slicing-level 3 -main fun -lib-entry -pp-annot temp.c -ocode temp2.c input----------------------------------------------- #define arr *(unsigned char *) #define Alarm1_On {arr(0) |= 0;} #define Alarm1_Off {arr(0) |= 0;} int temp; int temp2; void fun() { temp = 2; fun2(); } void fun2() { if (temp2) { temp = 0; Alarm1_Off; } else { temp = 1; Alarm1_On; } } output---------------------------------------------- /* Generated by CIL v. 1.3.6 */ /* print_CIL_Input is false */ void fun(void) { return; }
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