floating-point support is somwhat incomplete
ID0002459:
**This issue was created automatically from Mantis Issue 2459. Further discussion may take place here.**
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| **Id** | **Project** | **Category** | **View** | **Due Date** | **Updated** |
| --- | --- | --- | --- | --- | --- |
| ID0002459 | Frama-C | Plug-in > wp | public | 2019-07-02 | 2019-10-17 |
| | | | | | |
| --- | --- | --- | --- | --- | --- |
| **Reporter** | florian | **Assigned To** | correnson | **Resolution** | suspended |
| **Priority** | normal | **Severity** | block | **Reproducibility** | always |
| **Platform** | any | **OS** | any | **OS Version** | any |
| **Product Version** | Frama-C GIT, precise the release id | **Target Version** | - | **Fixed in Version** | - |
### Description :
Hi!
Maybe I am doing something fundamentally wrong, but I've tried some simple programs and I don't get anywhere. For example:
/*@ requires x >= 0.0f && x <= 100.0f;
*/
void float_fun(float x)
{
float y = x + 1.0f;
//@ assert y >= 1.0f;
}
I've had a look in share/frama-c/wp/why3/Cfloat.why and I'm not surprised nothing works, the axiomatisation is very incomplete, compared to the current stuff in why3. Could you please port to https://gitlab.inria.fr/why3/why3/blob/master/stdlib/ieee_float.mlw and then use a SMT solver by default that supports it natively (i.e. CVC4 or Z3)?
I know this is a bit of a drastic change, but as it stands WP is not overly useful for anyone trying to do anything with floats (e.g. control systems)...
issue